The “selected to active” baking, if done right (a big if), is the more accurate option since the base mesh in that case is the real base mesh, while the multires base mesh is an approximation of the real base mesh (a very close approximation for baking purposes nonetheless).Ī nice property is that the vertex order matches with the mesh imported by this addon with the multires disabled. Currently, it has two baking options: using the multires to unsubdivide the HD mesh which enables multires baking (what this addon does once you import manually) and “selected to active” baking from the HD mesh to a base mesh (which is slower, might give some artifacts and is harder to set up right). I created a script that bakes normal maps from the.
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